

In spite of these little hiccups, adventure fans will no doubt love the wide range of crime-solving activities available to them and Sherlock Holmes fans will enjoy themselves even more. The deductive elements of the game make you feel like you're really solving the crime. Yeah, I solved it alright, but I still don't get it. One in particular that comes to mind-a combination lock puzzle-completely baffled me. On occasion, the object of a puzzle is somewhat vague but the good news is you can generally solve these puzzles just by clicking on them for a few minutes. They're written so entertainingly into the fiction though, you won't mind their familiarity. These activities take the form of puzzles, often of the classic lock-picking or message-decoding type. Holmes and Watson go over crime scenes with magnifying glasses, do murder scene re-enactments, and make diagrams, timelines, and logic maps of all collected evidence. The deductive aspect of the game is the most fun.

How many beggars do you know who say, "My good man, might I have a word with you?" Anyway, while Holmes' acting chops might need work, his investigatory skills are sharper than ever. I say "almost" because although in the game he pulls off a convincing pauper's outfit, he strangely keeps the upper crust accent. In the books Holmes is known as a superb actor and in the game he almost lives up to this. It takes ingenuity getting information out of police, reluctant witnesses, and various neighborhood nut-jobs, and sometimes that means going undercover. You'll accompany Holmes and Watson as they walk the seedy streets of Whitechapel looking for clues at the pub, the brothel, the clinic, the police station, and the shops. At the heart of most point-and-click adventures, especially those of the mystery variety, is information gathering.
